Katana zero govt lab
Phase 2: The Psychiatrist will create a ring of 9 small sparks towards the ceiling.This will destroy the arm and hurt the boss. These can be avoided by dodging or by attacking the hand as it lunges at you. Only two portals will spawn at once and a long arm will shoot out of each one, one at a time. He will then spawn portals on either the left, right, or both sides of the screen. Phase 1: The Psychiatrist will float towards the ceiling in the center of the room.Each phase has a different form and attack pattern that you need to learn. This will begin a four-phase boss fight with each phase granting you a checkpoint as the Psychiatrist grows more and more monstrous.Īfter injecting himself, the Psychiatrist will transform into a superpowered being who gets less and less human as the battle progresses. This time instead of the beating cutscene, the doctor will inject himself with a special drug and attack you. Once you’ve followed all these steps, you’ll have one last session with the Psychiatrist after completing the Bunker mission. In the session before Chinatown, tell the Psychiatrist “Fuck you.” When you’re in Mutual-Nil Prison, you’ll need to kill all of the police officers. Next time you see the Psychiatrist, question him about the drugs then refuse the medicine. In Club Neon when you encounter the target DJ Electrohead, allow him to talk about the drugs. Do this following the Murdower Hotel mission as well. You’ll need to hang up multiple times then answer with “Hello?” when prompted.ĭuring your sessions with him, don’t waste time with small talk and simply demand the medicine. You’ll need to take every opportunity to anger him at various moments throughout the game.ĭuring the Factory Hideout mission, the Psychiatrist will call you on the phone. These indicate aggressive or rude responses which will be key in enraging the good doctor. Whenever dialogue options come up, some choices will be highlighted in red. Katana Zero is a must-play masterpiece.In order to trigger the Psychiatrist’s boss fight, you’ll need to make him angry. Extras : The art direction/scores are actually one of the best in the industry, it immerses you in the neo-noir setting to the limit. Story: An intriguing mystery in an interesting setting, genius storytelling with a good multi-choice dialogue and whole lot of interesting characters, the only flaw in the story is the ending, it doesn’t “end” anything. the design carries the gameplay for most of the game. Every level offers a great variety of new mechanics and goes in-depth in them and intertwine them in a genius way. Design : The best aspect of Katana Zero design is the different ways to complete every level, you have the freedom to take the path you want and finish the level the way you like. Gameplay: The animation of slashing enemies around in Katana Zero is pretty satisfying, and the game has a good variety of enemies, every Gameplay: The animation of slashing enemies around in Katana Zero is pretty satisfying, and the game has a good variety of enemies, every enemy has a different way of defeating, but the main mechanics are very simple, it doesn’t have any depth at all, thus putting a lot of weight on the level design. I do not wish to be too harsh but those people do not know what they are talking about. Do not listen to those who say the story drags the rest, or that the gameplay is repetitive, or that it is a ripoff of Hotline Miami. In conclusion, Katana Zero is one of the best indie games you can get. The gameplay and story intertwine to create a total masterpiece of a game. Not to mention the story is minorly altered by how you play, making it even more engaging. I wouldn't have even written this review if not for the story. Many have said and will continue to say that the story "slows down the gameplay." This is absurd. There is a mechanic that allows you to slow down time for tougher times, and for less experienced players. It lets you slash through runt enemies at such a fast pace it makes you feel like a pro. The gameplay is fast-paced and addictive. When handled wrong, these effects could feel like a mess, but they are fine-tuned to perfection. The artwork is just about the most pleasing it can get, mixing pixel art with shaders, screen shake, and other various effects.
The artwork is just about the most The amount of work and thought put into this game is astounding. The amount of work and thought put into this game is astounding.